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#include "nfbWinStr.h"xxx is the routine's prefix. Valid values are gen to use the default routine or your driver's prefix if you are rewriting this routine to use the specific capabilities of your hardware.void xxxCopyRecti ( BoxPtr pdstBox, DDXPointPtr psrc, unsigned char alu, unsigned long planemask, DrawablePtr pDrawable);
alu
and planemask
to all writes.
This routine must be able to handle all cases of overlapping copies.
The destination rectangle is described by pdstBox
and the source pointer is psrc
.
pdstBox *
pbox->x1, pbox->y1
points to
the first pixel at which the upper-left corner
of the first glyph should appear.
psrc *
alu
planemask
pDrawable
pDrawable->pScreen
.
Your screen private is connected to the bottom of ScreenRec.