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ETI menus

Some important menu terminology

The following terms will be helpful:


item
a character string consisting of a name and an optional description

menu
a screen display that presents a set of items from which the user selects one or more, depending on the type of menu

connecting items to a menu
associating an array of item pointers with a menu

menu subwindow
a subwindow on which an associated menu is written

menu window
a window on which an associated menu subwindow and titles and borders, if any, are displayed

posting a menu
writing a menu on its associated subwindow

unposting a menu
erasing a menu from its associated subwindow

pattern matching
checking whether characters entered by the user match an item name of the menu

freeing a menu
deallocating the space for a menu and, as a byproduct, disconnecting an associated array of item pointers from a menu

freeing an item
deallocating the space for an item

NULL
generic term for a null pointer cast to the type of the particular object (item, menu, field, form, and so on)

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