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No More Memory Leaks - fs(3C++)

The Problem

Memory allocation bugs ( malloc(3C) bugs ) are among the most pernicious, difficult-to-locate bugs in C programs. There are four kinds of such bugs:

The first bug reveals itself when the program runs out of memory unexpectedly. The other bugs reveal themselves when the program dumps core, or even worse, doesn't dump core, but produces an incorrect result. In all four cases, the bug reveals itself (if at all) at a moment in time long after the bug actually occurred, and at a place in the program far-removed from the actual location of the bug. Finding memory allocation bugs involves painstaking, error-prone games of pointer-chasing.

C++ allows the programmer to manage freestore at a higher conceptual level than C. Rather than allocating and deallocating blocks of raw memory, in C++ the programmer ``news'' and ``deletes'' objects (instances of types). However, C++ still admits all the analogs of the four bugs listed above. The effects of these bugs are the same as in C, and are just as difficult to track down. C++ also admits a new allocation bug not found in C, that of specifying the wrong size when deleting an array of objects. Without a tool to assist the programmer, managing the freestore would be just as difficult in C++ as it is in C.


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